netDxf/XDataCode.cs

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#region netDxf, Copyright(C) 2014 Daniel Carvajal, Licensed under LGPL.

//                        netDxf library
// Copyright (C) 2014 Daniel Carvajal (haplokuon@gmail.com)
// 
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// 
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 

#endregion

namespace netDxf
{
    /// <summary>
    /// Defines the extended data code.
    /// </summary>
    public sealed class XDataCode
    {
        /// <summary>
        /// Strings in extended data can be up to 255 bytes long.
        /// </summary>
        public const short String = 1000;

        /// <summary>
        /// Application names can be up to 31 bytes long.
        /// </summary>
        internal const short AppReg = 1001;

        /// <summary>
        /// An extended data control string can be either 搟攐r 搣?
        /// These braces enable applications to organize their data by subdividing the data into lists.
        /// The left brace begins a list, and the right brace terminates the most recent list. Lists can be nested
        /// </summary>
        internal const short ControlString = 1002;

        /// <summary>
        /// Name of the layer associated with the extended data
        /// </summary>
        public const short LayerName = 1003;

        /// <summary>
        /// Binary data is organized into variable-length chunks.
        /// The maximum length of each chunk is 127 bytes.
        /// The binary data is represented as a string of hexadecimal digits, two per binary byte.
        /// </summary>
        public const short BinaryData = 1004;

        /// <summary>
        /// Handles of entities in the drawing database.
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