netDxf/BoundingRectangle.cs
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#region netDxf, Copyright(C) 2014 Daniel Carvajal, Licensed under LGPL.
// netDxf library
// Copyright (C) 2014 Daniel Carvajal (haplokuon@gmail.com)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#endregion
using System;
using System.Collections.Generic;
namespace netDxf
{
/// <summary>
/// Represents an axis aligned bounding rectangle.
/// </summary>
public class BoundingRectangle
{
#region private fields
protected Vector2 min;
protected Vector2 max;
#endregion
#region constructors
/// <summary>
/// Initializes a new axis aligned bounding rectangle from a rotated ellipse.
/// </summary>
/// <param name="center">Center of the ellipse.</param>
/// <param name="majorAxis">Major axis of the ellipse.</param>
/// <param name="minorAxis">Minor axis of the ellipse.</param>
/// <param name="rotation">Rotation in degrees of the ellipse.</param>
public BoundingRectangle(Vector2 center, double majorAxis, double minorAxis, double rotation)
{
double rot = rotation*MathHelper.DegToRad;
double a = majorAxis * 0.5 * Math.Cos(rot);
double b = minorAxis * 0.5 * Math.Sin(rot);
double c = majorAxis * 0.5 * Math.Sin(rot);
double d = minorAxis * 0.5 * Math.Cos(rot);
double width = Math.Sqrt(a * a + b * b) * 2;
double height = Math.Sqrt(c * c + d * d) * 2;
this.min = new Vector2(center.X - width * 0.5, center.Y - height * 0.5);
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