MoltenMercury/DataModel/CharaPart.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Xml;
using System.IO;
using MoltenMercury.ImageProcessing;


/* ============================================================================
 * Charapart.cs
 * ----------------------------------------------------------------------------
 * 2012 (C) Jieni Luchijinzhou a.k.a Aragorn Wyvernzora
 *   
 * This is the class representing a character part made of one single bitmap.
 * It stores color scheme, layer info and information needed for loading the bitmap
 * when needed.
 * 
 */

namespace MoltenMercury.DataModel
{
    /// <summary>
    /// Character Part made of one single bitmap
    /// </summary>
    public class CharaPart
    {
        /* Unlike CharaEX, where layers are arranged as folders, Molten Mercury
         * assigns a layer index to each character part. When character image is
         * generated, all selected parts are sorted by layer index and composited
         * starting from the lowest index. In other words, the smallest layer index
         * means bitmap is closest to the background; the biggest layer index means
         * the bitmap is closest to the foreground (viewer)
         */

        private Int32 m_layer;      // layer index
        private String m_filename;  // file name (NOT full path, may be a relative path)
        private String m_color;     // color scheme name (or color group name)

        private Bitmap m_buffer;    // associated bitmap, not loaded until requested

        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="layer">Layer Index of the Part</param>
        /// <param name="filename">Filename or path relative to mount root</param>
        /// <param name="color">Color scheme (group) name</param>
        public CharaPart(Int32 layer, String filename, String color)
        {
            m_layer = layer;
            m_filename = filename;
            m_color = color;
        }

        /// <summary>
        /// Gets character part set containing this part
        /// </summary>
        public CharaSet Parent
        { get; set; }
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