MoltenMercury/DataModel/CharacterResourceManager.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
using System.IO;
using MoltenMercury.ImageProcessing;
using libWyvernzora.IO;
using libWyvernzora.IO.Packaging;
using System.Security.Cryptography;
/* ============================================================================
* CharacterResourceManager.cs
* ----------------------------------------------------------------------------
* 2012 (C) Jieni Luchijinzhou a.k.a Aragorn Wyvernzora
*
* This is the resource manager class that manages resources.
* It loads resource descriptor (an XML file) and arranges resources accordingly.
*
*
*/
namespace MoltenMercury.DataModel
{
public class CharacterResourceManager : IList<CharaSetGroup>
{
List<CharaSetGroup> m_groups = new List<CharaSetGroup>(); // Chara Set Groups
Dictionary<String, List<ColorPreset>> m_presets = // Color Presets for each color group
new Dictionary<string, List<ColorPreset>>();
Dictionary<String, ImageProcessor> m_processors = // Image Processors
new Dictionary<string, ImageProcessor>();
List<CharaSet> m_selection = new List<CharaSet>(); // Selected chara sets
Int32 m_width; // Bitmap width
Int32 m_height; // Bitmap height
String m_name; // character name
Boolean m_allowChange = true; // allow changes to be made. In other words, character NOT locked
/// <summary>
/// Constructor
/// </summary>
/// <param name="name">Character Name</param>
/// <param name="width">Bitmap Width</param>
/// <param name="height">Bitmap Height</param>
public CharacterResourceManager(String name, Int32 width, Int32 height)
{
m_name = name;
m_width = width;
m_height = height;
}
public FileSystemProxy FileSystemProxy
{ get; set; }
#region Metadata
public Int32 Width
{
get { return m_width; }
set { m_width = value; }
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