MoltenMercury/RunMCU.Designer.cs

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namespace MoltenMercury
{
    partial class RunMCU
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.richTextBox1 = new System.Windows.Forms.RichTextBox();
            this.progressBar1 = new System.Windows.Forms.ProgressBar();
            this.lblRunningStatus = new System.Windows.Forms.Label();
            this.SuspendLayout();
            // 
            // richTextBox1
            // 
            this.richTextBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
                        | System.Windows.Forms.AnchorStyles.Left)
                        | System.Windows.Forms.AnchorStyles.Right)));
            this.richTextBox1.BackColor = System.Drawing.Color.Black;
            this.richTextBox1.Font = new System.Drawing.Font("Consolas", 11.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
            this.richTextBox1.ForeColor = System.Drawing.Color.Lime;
            this.richTextBox1.Location = new System.Drawing.Point(-1, 59);
            this.richTextBox1.Name = "richTextBox1";
            this.richTextBox1.ReadOnly = true;
            this.richTextBox1.Size = new System.Drawing.Size(467, 176);
            this.richTextBox1.TabIndex = 0;
            this.richTextBox1.Text = global::MoltenMercury.Properties.Resources.AboutMC;
            // 
            // progressBar1
            // 
            this.progressBar1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
                        | System.Windows.Forms.AnchorStyles.Right)));
            this.progressBar1.Location = new System.Drawing.Point(12, 32);
            this.progressBar1.MarqueeAnimationSpeed = 20;
            this.progressBar1.Name = "progressBar1";
            this.progressBar1.Size = new System.Drawing.Size(440, 18);
            this.progressBar1.Style = System.Windows.Forms.ProgressBarStyle.Marquee;
            this.progressBar1.TabIndex = 1;
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