MoltenMercury/MoltenChara.cs
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#define SAFE_UPDATE
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Linq;
using MoltenMercury.DataModel;
using MoltenMercury.ImageProcessing;
using System.Xml;
using libWyvernzora.IO;
using libWyvernzora.IO.Packaging;
using MoltenMercury.Localization;
/* ============================================================================
* MoltenChara.cs
* ----------------------------------------------------------------------------
* 2012 (C) Jieni Luchijinzhou a.k.a Aragorn Wyvernzora
*
* This file is a part of the Molten Mercury Project
* This is the main form of the Molten Chara anime character creator.
*
* Notes:
* Originally I had a method named UpdatePreview which created the composite
* bitmap from selected character parts. It was tied to various control events
* so that whenever a value is changed preview image can be updated accordingly.
* However, since each change fires its own update request, I got over 100 updates
* each time the program starts (due to initialization of controls) and even more
* when values of some controls change (because changing values of one control may
* trigger changes in other controls). Considering that updating preview is the most
* expensive operation in this program, I created a few workarounds to address the
* problem:
*
* 1) I created CharaBlocker class which acts as a lock. When an instance is created
* it locks the MoltenChara form in a way that attempts to update the preview will
* be blocked as long as the lock is in place. When CharaBlocker instance is disposed
* it will unlock the MoltenChara form and updates of the preview will be allowed.
*
* 2) I moved preview updating operations to a background thread so that it doesn't
* block UI thread even if updates occur frequently and take longer than expected.
* When an update is requested when there is already a running update, there is a
* flag that will be checked upon completion of the running update. If the flag is
* true, another update will be launched immediately.
*
*/
namespace MoltenMercury
{
public partial class MoltenChara : Form
{
#region Internal Data Types
/// <summary>
/// This is a utility class used for blocking UpdateCharacterPreviewAsync
/// from being called.
/// </summary>
/// <remarks>
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