MoltenMercury/DataModel/CharaSet.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
/* ============================================================================
* CharaSet.cs
* ----------------------------------------------------------------------------
* 2012 (C) Jieni Luchijinzhou a.k.a Aragorn Wyvernzora
*
* This is the class representing a set of bitmaps that form one single part of
* a character.
*/
namespace MoltenMercury.DataModel
{
/// <summary>
/// Represents a set of Character Parts
/// </summary>
public class CharaSet : IList<CharaPart>
{
String m_name; // Name if the set
Boolean m_selected = false; // Flag indicating whether the set has been selected
List<CharaPart> m_parts = new List<CharaPart>(); // Parts contained in this set
/// <summary>
/// Constructor
/// </summary>
/// <param name="name">name of the set</param>
public CharaSet(String name)
{
m_name = name;
LayerAdjustment = 0;
}
/// <summary>
/// Gets or sets CharaSetGroup containing this set
/// </summary>
public CharaSetGroup Parent
{ get; set; }
/// <summary>
/// Gets a value indicating whether this set has been selcted
/// </summary>
public Boolean Selected
{
get
{ return m_selected; }
set
{
if (value == m_selected) return;
if (value)
this.Parent.ResourceManager.SetSelected(this);
else
this.Parent.ResourceManager.SetDeselected(this);
m_selected = value;
}
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