MoltenMercury/libWyvernzora/Core/HexTools.cs

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/*===================================================
 * LibHex2\\Core\\HexTools.cs
 *      This class was introduced as an alternative to the BitConverter class.
 *      The main edge over the BitConverter is that HexTools supports BE and LE.
 * -------------------------------------------------------------------------------
 * Copyright (C) Aragorn Wyvernzora 2011
 * -------------------------------------------------------------------------------
 *  This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 * ===================================================
 */

using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;

namespace libWyvernzora
{
    public enum BitSequence
    { LittleEndian = 0, BigEndian = 1 }

    public static class HexTools
    {
        //Signed <-> Unsigned
       public static SByte Sign(Byte i)
       { return (SByte)i; }
       public static Int16 Sign(UInt16 i)
       { return (Int16)i; }
       public static Int32 Sign(UInt32 i)
       { return (Int32)i; }
       public static Int64 Sign(UInt64 i)
       { return (Int64)i; }
       public static Byte Unsign(SByte i)
       { return (Byte)i; }
       public static UInt16 Unsign(Int16 i)
       { return (UInt16)i; }
       public static UInt32 Unsign(Int32 i)
       { return (UInt32)i; }
       public static UInt64 Unsign(Int64 i)
       { return (UInt64)i; }

        //Decimal -> Hexadecimalo
        [StructLayout(LayoutKind.Explicit)]
        private struct MidSingle
        {
            [FieldOffset(0)]
            public UInt32 intValue;
            [FieldOffset(0)]
            public Single singleValue;
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