CyManager/Rooms.Designer.cs
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namespace CyManager
{
partial class Rooms
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region 组件设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Rooms));
this.gbR = new System.Windows.Forms.GroupBox();
this.lvTables = new System.Windows.Forms.ListView();
this.columnHeader4 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.columnHeader5 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.columnHeader8 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.gbTT = new System.Windows.Forms.GroupBox();
this.cboTType = new System.Windows.Forms.ComboBox();
this.lblLC = new System.Windows.Forms.Label();
this.txtTName = new System.Windows.Forms.TextBox();
this.lblTName = new System.Windows.Forms.Label();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.toolStrip1 = new System.Windows.Forms.ToolStrip();
this.tsAddEt = new System.Windows.Forms.ToolStripButton();
this.toolStripLabel2 = new System.Windows.Forms.ToolStripLabel();
this.tsUpEt = new System.Windows.Forms.ToolStripButton();
this.toolStripLabel3 = new System.Windows.Forms.ToolStripLabel();
this.tsDeEt = new System.Windows.Forms.ToolStripButton();
this.toolStripLabel4 = new System.Windows.Forms.ToolStripLabel();
this.gbR.SuspendLayout();
this.gbTT.SuspendLayout();
this.groupBox2.SuspendLayout();
this.toolStrip1.SuspendLayout();
this.SuspendLayout();
//
// gbR
//
this.gbR.Controls.Add(this.lvTables);
this.gbR.Location = new System.Drawing.Point(298, 20);
this.gbR.Name = "gbR";
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