CyManager/UMenuAttrChoose.Designer.cs
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namespace CyManager
{
partial class UMenuAttrChoose
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.btnAttr1 = new System.Windows.Forms.Button();
this.btnAttr2 = new System.Windows.Forms.Button();
this.btnAttr3 = new System.Windows.Forms.Button();
this.btnAttr4 = new System.Windows.Forms.Button();
this.button1 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// btnAttr1
//
this.btnAttr1.Font = new System.Drawing.Font("宋体", 10F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.btnAttr1.Location = new System.Drawing.Point(37, 72);
this.btnAttr1.Name = "btnAttr1";
this.btnAttr1.Size = new System.Drawing.Size(400, 43);
this.btnAttr1.TabIndex = 0;
this.btnAttr1.Text = "button1";
this.btnAttr1.UseVisualStyleBackColor = true;
this.btnAttr1.Visible = false;
this.btnAttr1.Click += new System.EventHandler(this.btnAttr_Click);
//
// btnAttr2
//
this.btnAttr2.Font = new System.Drawing.Font("宋体", 10F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.btnAttr2.Location = new System.Drawing.Point(37, 133);
this.btnAttr2.Name = "btnAttr2";
this.btnAttr2.Size = new System.Drawing.Size(400, 43);
this.btnAttr2.TabIndex = 1;
this.btnAttr2.Text = "button2";
this.btnAttr2.UseVisualStyleBackColor = true;
this.btnAttr2.Visible = false;
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