CyManager/UFDestinesDJ.Designer.cs
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namespace CyManager
{
partial class UFDestinesDJ
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.lblTime = new System.Windows.Forms.Label();
this.cboTName = new System.Windows.Forms.ComboBox();
this.cboTType = new System.Windows.Forms.ComboBox();
this.lblRemark = new System.Windows.Forms.Label();
this.btnConfirm = new System.Windows.Forms.Button();
this.btnCancel = new System.Windows.Forms.Button();
this.txtRemark = new System.Windows.Forms.TextBox();
this.lblTName = new System.Windows.Forms.Label();
this.gbAddD = new System.Windows.Forms.GroupBox();
this.dtpTime = new System.Windows.Forms.DateTimePicker();
this.dtpDate = new System.Windows.Forms.DateTimePicker();
this.lblTType = new System.Windows.Forms.Label();
this.txtPhone = new System.Windows.Forms.TextBox();
this.lblPhone = new System.Windows.Forms.Label();
this.txtCName = new System.Windows.Forms.TextBox();
this.lblCName = new System.Windows.Forms.Label();
this.gbAddD.SuspendLayout();
this.SuspendLayout();
//
// lblTime
//
this.lblTime.AutoSize = true;
this.lblTime.Location = new System.Drawing.Point(24, 171);
this.lblTime.Name = "lblTime";
this.lblTime.Size = new System.Drawing.Size(59, 12);
this.lblTime.TabIndex = 10;
this.lblTime.Text = "预抵时间:";
//
// cboTName
//
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