Eabei.GoBangGame/Eabei.Controls/Global.cs
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using System;
using System.Collections.Generic;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/********************************
* 命名空间: Eabei.Controls
*
* 功 能: N/A
* 类 名: Global
*
* 作 者: EB
* 创建日期: 2022/7/1 12:40:25
*********************************/
namespace Eabei.Controls
{
public class Global : Common.SingleInstance<Global>
{
#region 自定义方法
/// <summary>
/// 绘制圆角边框
/// </summary>
/// <param name="graphics"></param>
/// <param name="color"></param>
/// <param name="rect"></param>
/// <param name="cRadius"></param>
public void DrawRadiusRectangle(Graphics graphics, Color color, Rectangle rect, int cRadius)
{
if (cRadius <= 0)
{
graphics.DrawRectangle(new Pen(color), rect);
return;
}
if (rect.Height < cRadius * 2)
cRadius = Math.Max(1, rect.Height / 2);
// 指定图形路径, 有一系列 直线/曲线 组成
GraphicsPath myPath = new GraphicsPath();
myPath.StartFigure();
myPath.AddArc(new Rectangle(new Point(rect.X, rect.Y), new Size(2 * cRadius, 2 * cRadius)), 180, 90);
myPath.AddLine(new Point(rect.X + cRadius, rect.Y), new Point(rect.Right - cRadius, rect.Y));
myPath.AddArc(new Rectangle(new Point(rect.Right - 2 * cRadius, rect.Y), new Size(2 * cRadius, 2 * cRadius)), 270, 90);
myPath.AddLine(new Point(rect.Right, rect.Y + cRadius), new Point(rect.Right, rect.Bottom - cRadius));
myPath.AddArc(new Rectangle(new Point(rect.Right - 2 * cRadius, rect.Bottom - 2 * cRadius), new Size(2 * cRadius, 2 * cRadius)), 0, 90);
myPath.AddLine(new Point(rect.Right - cRadius, rect.Bottom), new Point(rect.X + cRadius, rect.Bottom));
myPath.AddArc(new Rectangle(new Point(rect.X, rect.Bottom - 2 * cRadius), new Size(2 * cRadius, 2 * cRadius)), 90, 90);
myPath.AddLine(new Point(rect.X, rect.Bottom - cRadius), new Point(rect.X, rect.Y + cRadius));
myPath.CloseFigure();
graphics.DrawPath(new Pen(color), myPath);
}
/// <summary>
/// 填充圆角边框
/// </summary>
/// <param name="graphics"></param>
/// <param name="color"></param>
/// <param name="rect"></param>
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