Eabei.GoBangGame/Eabei.GoBangService/Data/Manager/ChessPointInfoParse.cs

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using Eabei.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.Json;
using System.Threading.Tasks;

namespace Eabei.GoBangService.Data
{
    /// <summary>
    /// 对弈过程业务逻辑处理
    /// </summary>
    public class ChessPointInfoParse : DataThread<(string name, string data)>
    {
        public ChessPointInfoParse()
        {
            DataThreadCallback += BoardPoint_DataThreadCallback;
        }

        private void BoardPoint_DataThreadCallback((string name, string data) obj)
        {
            if (string.IsNullOrEmpty(obj.data)) return;
            ChessPointInfo? chessPoint = JsonSerializer.Deserialize<ChessPointInfo>(obj.data, new JsonSerializerOptions());
            if (chessPoint is null) return;

            if (StartChess(obj.name, out (PlayerInfo? self, PlayerInfo? rival) pairung, out string msg))
            {
                chessPoint.Camp = pairung.self.Camp;
                string data = JsonSerializer.Serialize<ChessPointInfo>(chessPoint);
                Global.Instance.EventManager.Publish(new Model.EventParam.EventServerDataResult() { DataHeader = DataHeaderInfo.ChessPointInfo, Data = new object[] { pairung.self.Name, data } });

                Global.Instance.EventManager.Publish(new Model.EventParam.EventServerDataResult() { DataHeader = DataHeaderInfo.ChessPointInfo, Data = new object[] { pairung.rival.Name, data } });
            }
            else
            {
                Global.Instance.EventManager.Publish(new Model.EventParam.EventServerDataResult()
                {
                    DataHeader = DataHeaderInfo.Message,
                    Data = new object[] { obj.name, msg, }
                });
            }
        }

        private bool StartChess(string name, out (PlayerInfo? self, PlayerInfo? rival) result, out string msg)
        {
            result = (null, null);
            msg = string.Empty;
            var pairungList = DataManager.Instance.GetPairungList();
            var exists = pairungList.FirstOrDefault(q => q.user1?.Name == name || q.user2?.Name == name);
            if (exists.user1 is null || exists.user2 is null)
            {
                msg = "请先找对手哈!";
                return false;
            }

            var _pairung = pairungList.FirstOrDefault(q => q.user2?.Name == name);

            if (_pairung.user1 is not null && _pairung.user2 is not null)
                result = (_pairung.user2, _pairung.user1);
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