Eabei.GoBangGame/Eabei.GoBangService/Data/Manager/RunawayParse.cs

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using Eabei.Model;
using Eabei.Model.EventParam;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;


/********************************
*  命名空间: Eabei.GoBangService.Data.Manager
*  
*  功    能: N/A
*  类    名: RunawayParse
*  
*  作    者: EB
*  创建日期: 2022/6/30 11:15:09
*********************************/

namespace Eabei.GoBangService.Data
{
    /// <summary>
    /// 逃跑业务逻辑处理
    /// </summary>
    public class RunawayParse : DataThread<(string name, string data)>
    {
        public RunawayParse()
        {
            DataThreadCallback += RunawayParse_DataThreadCallback;
        }

        private void RunawayParse_DataThreadCallback((string name, string data) obj)
        {
            if (Runaway(obj.name, out (PlayerInfo? self, PlayerInfo? rival) result, out string msg))
            {
                string rivalName = result.rival?.Name ?? "";
                Global.Instance.EventManager.Publish(new Model.EventParam.EventServerDataResult() { DataHeader = DataHeaderInfo.Message, Data = new object[] { rivalName, $"你的对手逃跑了!" } });

                Global.Instance.EventManager.Publish(new Model.EventParam.EventServerDataResult() { DataHeader = DataHeaderInfo.Runaway, Data = new object[] { rivalName, $"" } });
                Global.Instance.EventManager.Publish(new Model.EventParam.EventServerDataResult() { DataHeader = DataHeaderInfo.Runaway, Data = new object[] { obj.name, $"" } });
            }
            else
            {
                Global.Instance.EventManager.Publish(new EventServerDataResult()
                {
                    DataHeader = DataHeaderInfo.Message,
                    Data = new object[] { obj.name, msg }
                });
            }
        }

        private bool Runaway(string name, out (PlayerInfo? self, PlayerInfo? rival) result, out string msg)
        {
            result = (null, null);
            msg = string.Empty;
            var pairungList = DataManager.Instance.GetPairungList();
            var exists = pairungList.FirstOrDefault(q => q.user1?.Name == name || q.user2?.Name == name);
            if (exists.user1 is null || exists.user2 is null)
            {
                msg = "请先找对手哈!";
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