Eabei.GoBangGame/Eabei.Controls/TitleBarControl.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Eabei.Controls
{
public class TitleBarControl : Panel
{
public TitleBarControl()
{
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.UserPaint, true);
//this.BackColor = Color.FromArgb(0xff, 0xcc, 0x85, 0x2a);
this.BackColor = Color.Transparent;
this.Dock = DockStyle.Top;
this.Font = new Font("华文云彩", 9);
}
private byte _alpha = 0x40;
[DefaultValue(0x40), Description("背景色的透明通道")]
public byte Alpha { get => _alpha; set { _alpha = value; this.Invalidate(false); } }
private Size _closeSize = new Size(16, 16);
[DefaultValue(typeof(Size), "16, 16"), Description("关闭按钮的大小")]
public Size CloseSize { get => _closeSize; set { _closeSize = value; this.Invalidate(false); } }
private string _title = "经典五子棋";
[DefaultValue("经典五子棋"), Description("标题")]
public string Title { get => _title; set { _title = value; this.Invalidate(false); } }
public event EventHandler<EventArgs>? CloseEventHandler;
private Rectangle closeRect;
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
e.Graphics.FillRectangle(new SolidBrush(Color.FromArgb(_alpha, 0x4f, 0x58, 0x50)), new Rectangle(0, 0, this.Width - 1, this.Height - 1));
int x, y;
x = this.Width - 10 - _closeSize.Width;
y = (this.Height - _closeSize.Height) / 2;
closeRect = new Rectangle(new(x, y), _closeSize);
e.Graphics.DrawImage(ResourceImage.close, closeRect);
var size = e.Graphics.MeasureString(_title, this.Font);
e.Graphics.DrawString(_title, this.Font, new SolidBrush(this.ForeColor), new PointF((this.Width - size.Width) / 2f, (this.Height - size.Height) / 2f));
}
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