Eabei.GoBangGame/Eabei.GoBangService/Data/Manager/FinishParse.cs

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using Eabei.Model;
using Eabei.Model.EventParam;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.Json;
using System.Threading.Tasks;


/********************************
*  命名空间: Eabei.GoBangGame.Data.Manager
*  
*  功    能: N/A
*  类    名: FinishParse
*  
*  作    者: EB
*  创建日期: 2022/6/29 16:33:43
*********************************/

namespace Eabei.GoBangService.Data
{
    /// <summary>
    /// 游戏结束业务逻辑处理
    /// </summary>
    public class FinishParse : DataThread<(string name, string data)>
    {
        public FinishParse()
        {
            DataThreadCallback += Discovery_DataThreadCallback;
        }

        private void Discovery_DataThreadCallback((string name, string data) obj)
        {
            if (string.IsNullOrEmpty(obj.data)) return;
            if (Enum.TryParse<ChessCardCamp>(obj.data, false, out ChessCardCamp result))
            {
                if (Finish(obj.name, out (PlayerInfo? self, PlayerInfo? rival) pairung, out string msg))
                {
                    (pairung.self.State, pairung.rival.State) = (PlayerState.Free, PlayerState.Free);

                    Global.Instance.EventManager.Publish(new Model.EventParam.EventServerDataResult() { DataHeader = DataHeaderInfo.Message, Data = new object[] { obj.name, "恭喜! 您赢了!" } });
                    Global.Instance.EventManager.Publish(new Model.EventParam.EventServerDataResult() { DataHeader = DataHeaderInfo.Finish, Data = new object[] { obj.name, "您赢了, 游戏结束!" } });


                    Global.Instance.EventManager.Publish(new Model.EventParam.EventServerDataResult() { DataHeader = DataHeaderInfo.Message, Data = new object[] { pairung.rival.Name, "你输了, 再接再厉哦!" } });
                    Global.Instance.EventManager.Publish(new Model.EventParam.EventServerDataResult() { DataHeader = DataHeaderInfo.Finish, Data = new object[] { pairung.rival.Name, "你输了,  再接再厉!" } });
                }
                else
                {
                    Global.Instance.EventManager.Publish(new EventServerDataResult()
                    {
                        DataHeader = DataHeaderInfo.Message,
                        Data = new object[] { obj.name, msg }
                    });
                }
            }
        }

        private bool Finish(string name, out (PlayerInfo? self, PlayerInfo? rival) result, out string msg)
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