Eabei.GoBangGame/Eabei.GoBangService/Data/Manager/DiscoveryParse.cs

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using Eabei.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Text.Json;


/********************************
*  命名空间: Eabei.GoBangGame.Data
*  
*  功    能: N/A
*  类    名: Discovery
*  
*  作    者: EB
*  创建日期: 2022/6/28 16:22:42
*********************************/

namespace Eabei.GoBangService.Data
{
    /// <summary>
    /// 发现寻找对弈者
    /// </summary>
    public class DiscoveryParse : DataThread<(string name, string data)>
    {
        public DiscoveryParse()
        {
            DataThreadCallback += Discovery_DataThreadCallback;
        }

        private Random random = new();

        private void Discovery_DataThreadCallback((string name, string data) obj)
        {
            if (Pairung(obj.name, out (PlayerInfo? self, PlayerInfo? rival) pairung, out string msg))
            {
                string userSelfString = JsonSerializer.Serialize<PlayerInfo>(pairung.self);
                string userRivalString = JsonSerializer.Serialize<PlayerInfo>(pairung.rival);
                //发送对手信息
                Global.Instance.EventManager.Publish(new Model.EventParam.EventServerDataResult() { DataHeader = DataHeaderInfo.Discovery, Data = new object[] { obj.name, $"{userSelfString}&{userRivalString}" } });
                Global.Instance.EventManager.Publish(new Model.EventParam.EventServerDataResult() { DataHeader = DataHeaderInfo.Message, Data = new object[] { obj.name, "匹配成功!" } });
                //发送对手信息
                Global.Instance.EventManager.Publish(new Model.EventParam.EventServerDataResult() { DataHeader = DataHeaderInfo.Discovery, Data = new object[] { pairung.rival?.Name, $"{userRivalString}&{userSelfString}" } });
                Global.Instance.EventManager.Publish(new Model.EventParam.EventServerDataResult() { DataHeader = DataHeaderInfo.Message, Data = new object[] { pairung.rival?.Name, "匹配成功!" } });
            }
            else
            {
                Global.Instance.EventManager.Publish(new Model.EventParam.EventServerDataResult() { DataHeader = DataHeaderInfo.Message, Data = new object[] { obj.name, msg } });
            }
        }

        /// <summary>
        /// 配对
        /// </summary>
        /// <param name="name"></param>
        /// <param name="msg"></param>
        /// <returns></returns>
        public bool Pairung(string name, out (PlayerInfo? user_self, PlayerInfo? user_rival) _pairung, out string msg)
        {
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