Eabei.GoBangGame/Eabei.GoBangService/Data/Manager/ResetParse.cs
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using Eabei.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.Json;
using System.Threading.Tasks;
/********************************
* 命名空间: Eabei.GoBangService.Data.Manager
*
* 功 能: N/A
* 类 名: ResetParse
*
* 作 者: EB
* 创建日期: 2022/6/29 17:47:58
*********************************/
namespace Eabei.GoBangService.Data
{
/// <summary>
/// 重新开始业务逻辑处理
/// </summary>
public class ResetParse : DataThread<(string name, string data)>
{
public ResetParse()
{
DataThreadCallback += DataNoneParse_DataThreadCallback;
}
private void DataNoneParse_DataThreadCallback((string name, string data) obj)
{
if (ReStart(obj.name, out (PlayerInfo? self, PlayerInfo? rival) pairung, out string msg))
{
pairung.self.State = PlayerState.Prepare;
pairung.self.Camp = pairung.self.Camp == ChessCardCamp.BlackCamp ? ChessCardCamp.WhiteCamp : ChessCardCamp.BlackCamp;
Global.Instance.EventManager.Publish(new Model.EventParam.EventServerDataResult() { DataHeader = DataHeaderInfo.Reset, Data = new object[] { obj.name, "" } });
Global.Instance.EventManager.Publish(new Model.EventParam.EventServerDataResult() { DataHeader = DataHeaderInfo.Message, Data = new object[] { obj.name, "您已准备! 等待对方重新开始!" } });
pairung.self.Camp = pairung.self.Camp == ChessCardCamp.BlackCamp ? ChessCardCamp.WhiteCamp : ChessCardCamp.BlackCamp;
if (pairung.rival.State == PlayerState.Prepare)
{
pairung.self.CurrCamp = pairung.rival.CurrCamp = ChessCardCamp.BlackCamp;
if (pairung.self.Camp == ChessCardCamp.BlackCamp)
{
pairung.self.Camp = ChessCardCamp.WhiteCamp;
pairung.rival.Camp = ChessCardCamp.BlackCamp;
}
else
{
pairung.self.Camp = ChessCardCamp.BlackCamp;
pairung.rival.Camp = ChessCardCamp.WhiteCamp;
}
string selfString = JsonSerializer.Serialize<PlayerInfo>(pairung.self);
string rivalString = JsonSerializer.Serialize<PlayerInfo>(pairung.rival);
Global.Instance.EventManager.Publish(new Model.EventParam.EventServerDataResult() { DataHeader = DataHeaderInfo.Reset, Data = new object[] { obj.name, selfString } });
Global.Instance.EventManager.Publish(new Model.EventParam.EventServerDataResult() { DataHeader = DataHeaderInfo.Reset, Data = new object[] { pairung.rival.Name, rivalString } });
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