中国像棋/ChessBoard.cs
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace 中国像棋
{
public class ChessBack
{
public ChessBack(Point startpoint ,Point endpoint,ChessBase startchess,ChessBase endchess)
{
this.startpoint = startpoint;
this.endpoint = endpoint;
this.startchess = startchess;
this.endchess = endchess;
}
public ChessBase endchess { get; set; }
public ChessBase startchess { get; set; }
public Point endpoint { get; set; }
public Point startpoint { get; set; }
}
public class ChessBoard
{
public static List<ChessBack> before = new List<ChessBack>();
public static List<ChessBase> AllChess = new List<ChessBase>();
public static bool IsSelectedChess { get;set;}
public static Point _startPoint;
public static Point StartPoint
{
get { return _startPoint; }
set
{
_startPoint = value;
IsSelectedChess = true;
}
}
public static Point EndPoint { get; set; }
public static ChessBase SelectedChess { get; set; }
public static ChessType CourrenType { get; set; }
public static void ChessBack()
{
if (before.Count() == 0)
return;
ChessBack chess = before.ElementAt(before.Count() - 1);
chess.startchess.X = chess.startpoint.X;
chess.startchess.Y = chess.startpoint.Y;
if(chess.endchess!=null)
{
chess.endchess.X = chess.endpoint.X;
chess.endchess.Y = chess.endpoint.Y;
AllChess.Add(chess.endchess);
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