中国像棋/redshi.cs

(完整代码) 1KB

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;

namespace 中国像棋
{
    class redshi:ChessBase
    {
        public redshi(int x, int y, string Imgpath, ChessType type, CheckWin edg)
            : base(x, y, Imgpath, type, edg)
        {

        }

        public override bool Eatablemove(Point startpoint,Point endpoint)
        {
            //if (endpoint.X < 3 || endpoint.X > 7) return false;
            //if (endpoint.Y < 8) return false;
            if (endpoint.X < 4 || endpoint.X > 6) return false;
            if (startpoint.Y < 8) return false;
            if (Math.Abs(endpoint.X - startpoint.X) != 1 || Math.Abs(endpoint.Y - startpoint.Y) != 1)
            {
                return false;
            }
            if (Math.Abs(endpoint.X - startpoint.X) == 1 && Math.Abs(endpoint.Y - startpoint.Y) == 1)
            {
                if (startpoint.X == endpoint.X || startpoint.Y == endpoint.Y)//不能走直线
                    return false;
                int chessnum = 0;
                foreach (ChessBase chess in ChessBoard.AllChess)
                {
                    if (endpoint.Y == chess.Y && endpoint.X == chess.X)
                        chessnum++;
                }
                if (chessnum != 0) return false;
            }
            return true;
        }
        public override bool Noteatablemove(Point startpoint ,Point endpoint)
        {
            return Eatablemove(startpoint, endpoint);
        }
    }
}

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