中国像棋/blackxiang.cs
(完整代码) 1KBusing System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
namespace 中国像棋
{
class blackxiang:ChessBase
{
public blackxiang(int x, int y, string Imgpath, ChessType type, CheckWin edg)
: base(x, y, Imgpath, type, edg)
{
}
public override bool Eatablemove(Point startpoint ,Point endpoint)
{
if (endpoint.Y >5)
return false;
if (Math.Abs(startpoint.X - endpoint.X) == 2 && Math.Abs(endpoint.Y - startpoint.Y) == 2)
{
int chessnum = 0;
int minX = startpoint.X > endpoint.X ? endpoint.X : startpoint.X;
int maxX = startpoint.X > endpoint.X ? startpoint.X : endpoint.X;
int minY = startpoint.Y > endpoint.Y ? endpoint.Y : startpoint.Y;
int maxY = startpoint.Y > endpoint.Y ? startpoint.Y : endpoint.Y;
foreach (ChessBase chess in ChessBoard.AllChess)
{
if (chess.X == minX + 1 && chess.Y == minY + 1)
chessnum++;
}
if (chessnum != 0) return false;
return true;
}
return false;
}
public override bool Noteatablemove(Point startpoint,Point endpoint)
{
return Eatablemove(startpoint, endpoint);
}
}
}
24 小时内免费解锁 3 个项目,之后 1 算力/个。 规则说明
AI 解读 AI
登录后可用,每次 10 算力,解读结果公开显示在下面。
还没有人解读过这个文件。