中国像棋/ma.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
namespace 中国像棋
{
    class ma:ChessBase
    {
        public ma(int x, int y, string Imgpath, ChessType type, CheckWin edg)
            : base(x, y, Imgpath, type, edg)
        {

        }

        public override bool Eatablemove(Point startpoint, Point endpoint)
        {
            if ((Math.Abs(startpoint.X - endpoint.X) == 2 && Math.Abs(startpoint.Y - endpoint.Y) == 1) || (Math.Abs(startpoint.Y - endpoint.Y) == 2 && Math.Abs(startpoint.X - endpoint.X) == 1))
            {
                if (Math.Abs(startpoint.X - endpoint.X) == 1)
                {
                    int minY = startpoint.Y > endpoint.Y ? endpoint.Y:startpoint.Y ;
                    int maxY = startpoint.Y > endpoint.Y ? startpoint.Y : endpoint.Y;
                    int chessnum = 0;
                    for (int j = minY + 1; j < maxY; j++)
                    {
                        foreach (ChessBase chess in ChessBoard.AllChess)
                        {
                            if (chess.Y == j && chess.X == startpoint.X)
                                chessnum++;
                        }
                    }
                    if (chessnum != 0) return false;
                }
                if (Math.Abs(startpoint.Y - endpoint.Y) == 1)
                {
                    int minX = startpoint.X > endpoint.X ? endpoint.X : startpoint.X;
                    int maxX = startpoint.X > endpoint.X ? startpoint.X : endpoint.X;
                    int chessnum = 0;
                    for (int j = minX + 1; j < maxX; j++)
                    {
                        foreach (ChessBase chess in ChessBoard.AllChess)
                        {
                            if (chess.X == j && chess.Y==startpoint.Y)
                                chessnum++;
                        }
                    }
                    if (chessnum != 0) return false;
                }
                return true;
            }
              else
                 return false;  
        }
        public override bool Noteatablemove(Point startpoint,Point endpoint)
        {
            return Eatablemove(startpoint, endpoint);
        }
    }
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