中国像棋/redxiang.cs

(完整代码) 1KB

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
namespace 中国像棋
{
    class redxiang:ChessBase
    {
        public redxiang(int x, int y, string Imgpath, ChessType type, CheckWin edg)
            : base(x, y, Imgpath, type, edg)
        {

        }
        public override bool Eatablemove(Point startpoint ,Point endpoint)
        {
            if (endpoint.Y < 6)
                return false;
            if (Math.Abs(startpoint.X - endpoint.X) == 2 && Math.Abs(endpoint.Y - startpoint.Y) == 2)
            {
                int chessnum = 0;
                int minX = startpoint.X > endpoint.X ? endpoint.X : startpoint.X;
                int maxX = startpoint.X > endpoint.X ? startpoint.X : endpoint.X;
                int minY = startpoint.Y > endpoint.Y ? endpoint.Y : startpoint.Y;
                int maxY = startpoint.Y > endpoint.Y ? startpoint.Y : endpoint.Y;
                foreach (ChessBase chess in ChessBoard.AllChess)
                {
                    if (chess.X == minX + 1 && chess.Y == minY + 1)
                        chessnum++;
                }
                if (chessnum != 0) return false;
                return true;
            }
            return false;
        }
        public override bool Noteatablemove(Point startpoint,Point endpoint)
        {
            return Eatablemove(startpoint, endpoint);
        }
    }
}

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