LunarMind/Adorners/TitleSelectedAdorner.cs
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using System;
using System.Windows;
using System.Windows.Documents;
using System.Windows.Media;
namespace SHomeWorkshop.LunarMind.Adorners
{
public class TitleSelectedAdorner : Adorner
{
// Be sure to call the base class constructor.
/// <summary>
/// 用以表示标题被选取状态的装饰器。
/// </summary>
/// <param name="adornedElement">应传入标题的“MainBorder”主子元素。</param>
public TitleSelectedAdorner(UIElement adornedElement, Title masterTitle)
: base(adornedElement)
{
this.masterTitle = masterTitle;
//终于解决了选取装饰器中线条宽度为2而不是1像素的问题!!!
this.SnapsToDevicePixels = true;
this.SetValue(RenderOptions.EdgeModeProperty, EdgeMode.Aliased);
this.MouseLeave += TitleSelectedAdorner_MouseLeave;
}
void TitleSelectedAdorner_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e)
{
this.InvalidateVisual();
}
private Title masterTitle;
public Title MasterTitle
{
get { return masterTitle; }
}
// A common way to implement an adorner's rendering behavior is to override the OnRender
// method, which is called by the layout system as part of a rendering pass.
protected override void OnRender(DrawingContext drawingContext)
{
if (this.Visibility != System.Windows.Visibility.Visible || masterTitle == null) return;
Brush baseBrush = LunarConcept.Tools.BrushManager.SevenColors;
//if (this.masterTitle.CommentTextBlock.Text.Length > 0)
//{
// baseBrush = Brushes.Green;
//}
//else
//{
// baseBrush = Brushes.Blue;
//}
Rect adornedElementRect = new Rect(this.AdornedElement.RenderSize);
adornedElementRect = FormatRect(adornedElementRect);
Pen linePen = null;
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