LunarMind/Dialogs/BaseTextEditor.xaml.cs
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using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
namespace SHomeWorkshop.LunarMind.Dialogs
{
/// <summary>
/// Interaction logic for BaseTextEditor.xaml
/// </summary>
public partial class BaseTextEditor : Window
{
public BaseTextEditor(bool selectAllTextWhenLoaded = false)
{
InitializeComponent();
inputTextBox.ContextMenu = null;
inputTextBox.Focus();
this.selectAllWhenLoaded = selectAllTextWhenLoaded;
InputMethod.SetIsInputMethodEnabled(inputTextBox, true);
//给边框添加变色效果,结果发现有打扰人的反面效果,于是改成只闪动两次。
//Brush myBrush = new SolidColorBrush();
//ColorAnimation myColorAnimation = new ColorAnimation();
//myColorAnimation.From = Colors.Transparent;
//myColorAnimation.To = Colors.DarkCyan;
//myColorAnimation.Duration = new Duration(TimeSpan.FromMilliseconds(200));
//myColorAnimation.AutoReverse = true;
//myColorAnimation.RepeatBehavior = new RepeatBehavior(2);
////将动画应用到画刷(Brush)的“Color”属性。
//myBrush.BeginAnimation(SolidColorBrush.ColorProperty, myColorAnimation);
//outBorder.BorderBrush = myBrush;
}
private void Button_Click(object sender, RoutedEventArgs e)
{
inputTextBox.SelectedText = (sender as Button).Content.ToString();
inputTextBox.SelectionStart += 1;
inputTextBox.SelectionLength = 0;
}
private void btnOk_Click(object sender, RoutedEventArgs e)
{
this.DialogResult = true;
this.Close();
}
private void inputTextBox_KeyDown(object sender, KeyEventArgs e)
{
bool isShift = false;
KeyboardDevice kd = e.KeyboardDevice;
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