bin-debug/SK_Game/GameStart.js
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var __reflect = (this && this.__reflect) || function (p, c, t) {
p.__class__ = c, t ? t.push(c) : t = [c], p.__types__ = p.__types__ ? t.concat(p.__types__) : t;
};
var __extends = this && this.__extends || function __extends(t, e) {
function r() {
this.constructor = t;
}
for (var i in e) e.hasOwnProperty(i) && (t[i] = e[i]);
r.prototype = e.prototype, t.prototype = new r();
};
//创建用户角色
var game;
(function (game) {
var GameStart = (function (_super) {
__extends(GameStart, _super);
function GameStart() {
var _this = _super.call(this) || this;
_this.addEventListener(eui.UIEvent.ADDED, _this.initUI, _this);
return _this;
}
GameStart.prototype.initUI = function () {
var _Stage = this.parent;
this._NowStage = _Stage;
Sys_Gameset.GameStage = _Stage;
//自适应
Sys_Gameset.setEXMLAuto(_Stage);
//通用隐藏和显示
var maskui = new game.maskloading();
this._maskui = maskui;
_Stage.addChildAt(maskui, 1000);
//将遮罩添加加方法里
Sys_Gameset.TheMaskUI = this._maskui;
Sys_Gameset.TheMaskUI.visible = false;
//加载城市
var _HomeCity = new game.Homecity();
Sys_Gameset.HomeCitys = _HomeCity;
_Stage.addChildAt(_HomeCity, 2);
//Sys_Gameset.TheMaskUI.noShowImg(true)
//初始聊天信息
MyData.Mesglist = [];
//加载操作窗口
var _planeFronet = new game.PlaneFront();
_Stage.addChildAt(_planeFronet, 999);
_planeFronet.chaChongzhi();
Sys_Gameset.reloadUserShowPlane = _planeFronet.reloadUserPlaneInfo;
Sys_Gameset.planeTage = _planeFronet;
//新手引导
var xinShowJson = RES.getRes("xinshou_json");
Sys_Gameset.xinjs = xinShowJson;
Sys_GameConfig.cheakNewUserTo();
//重新设置下深度
Sys_Gameset.SetTheMaskUILayer = this._NowStage;
Sys_Gameset.SetTheMaskUILayer.setChildIndex(Sys_Gameset.TheMaskUI, 9999);
//显示登录公告
var showLoginNews = new game.gonggao();
_Stage.addChildAt(showLoginNews, 999999);
//解析道具JSON
MyData.CaiLiao_SX = RES.getRes("daoju_json");
//设置怪物JSON
var _gwjson = RES.getRes("gwall_json");
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