bin-debug/SK_Game/GameStart.js

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var __reflect = (this && this.__reflect) || function (p, c, t) {
    p.__class__ = c, t ? t.push(c) : t = [c], p.__types__ = p.__types__ ? t.concat(p.__types__) : t;
};
var __extends = this && this.__extends || function __extends(t, e) { 
 function r() { 
 this.constructor = t;
}
for (var i in e) e.hasOwnProperty(i) && (t[i] = e[i]);
r.prototype = e.prototype, t.prototype = new r();
};
//创建用户角色
var game;
(function (game) {
    var GameStart = (function (_super) {
        __extends(GameStart, _super);
        function GameStart() {
            var _this = _super.call(this) || this;
            _this.addEventListener(eui.UIEvent.ADDED, _this.initUI, _this);
            return _this;
        }
        GameStart.prototype.initUI = function () {
            var _Stage = this.parent;
            this._NowStage = _Stage;
            Sys_Gameset.GameStage = _Stage;
            //自适应
            Sys_Gameset.setEXMLAuto(_Stage);
            //通用隐藏和显示
            var maskui = new game.maskloading();
            this._maskui = maskui;
            _Stage.addChildAt(maskui, 1000);
            //将遮罩添加加方法里
            Sys_Gameset.TheMaskUI = this._maskui;
            Sys_Gameset.TheMaskUI.visible = false;
            //加载城市
            var _HomeCity = new game.Homecity();
            Sys_Gameset.HomeCitys = _HomeCity;
            _Stage.addChildAt(_HomeCity, 2);
            //Sys_Gameset.TheMaskUI.noShowImg(true)
            //初始聊天信息
            MyData.Mesglist = [];
            //加载操作窗口
            var _planeFronet = new game.PlaneFront();
            _Stage.addChildAt(_planeFronet, 999);
            _planeFronet.chaChongzhi();
            Sys_Gameset.reloadUserShowPlane = _planeFronet.reloadUserPlaneInfo;
            Sys_Gameset.planeTage = _planeFronet;
            //新手引导
            var xinShowJson = RES.getRes("xinshou_json");
            Sys_Gameset.xinjs = xinShowJson;
            Sys_GameConfig.cheakNewUserTo();
            //重新设置下深度
            Sys_Gameset.SetTheMaskUILayer = this._NowStage;
            Sys_Gameset.SetTheMaskUILayer.setChildIndex(Sys_Gameset.TheMaskUI, 9999);
            //显示登录公告
            var showLoginNews = new game.gonggao();
            _Stage.addChildAt(showLoginNews, 999999);
            //解析道具JSON
            MyData.CaiLiao_SX = RES.getRes("daoju_json");
            //设置怪物JSON
            var _gwjson = RES.getRes("gwall_json");
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