src/SK_Game/GameStart.ts

(开头部分) 2KB

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//创建用户角色
module game {

    export class GameStart extends eui.Component {
        public constructor() {
            super();
            this.addEventListener(eui.UIEvent.ADDED, this.initUI, this);

        }
        public _planeFronet: game.PlaneFront;
        public _HomeCity: game.Homecity;
        public _maskui: game.maskloading;
        public _NowStage: any;
        public _Xinshou: xinshou;

        public initUI(): void {

            var _Stage = this.parent;
            this._NowStage = _Stage;
            Sys_Gameset.GameStage = _Stage;

            //自适应
            Sys_Gameset.setEXMLAuto(_Stage);


            //通用隐藏和显示
            var maskui = new game.maskloading();
            this._maskui = maskui;
            _Stage.addChildAt(maskui, 1000);
            //将遮罩添加加方法里
            Sys_Gameset.TheMaskUI = this._maskui;
            Sys_Gameset.TheMaskUI.visible = false;
            //加载城市
            var _HomeCity = new game.Homecity();
            Sys_Gameset.HomeCitys = _HomeCity;
            _Stage.addChildAt(_HomeCity, 2);

            //Sys_Gameset.TheMaskUI.noShowImg(true)

            //初始聊天信息
            MyData.Mesglist = [];


            //加载操作窗口
            var _planeFronet = new game.PlaneFront();
            _Stage.addChildAt(_planeFronet, 999);
            _planeFronet.chaChongzhi();
            Sys_Gameset.reloadUserShowPlane = _planeFronet.reloadUserPlaneInfo;
            Sys_Gameset.planeTage = _planeFronet;

            //新手引导
            var xinShowJson = RES.getRes("xinshou_json");
            Sys_Gameset.xinjs = xinShowJson;
        Sys_GameConfig.cheakNewUserTo();


            //重新设置下深度
            Sys_Gameset.SetTheMaskUILayer = this._NowStage;
            Sys_Gameset.SetTheMaskUILayer.setChildIndex(Sys_Gameset.TheMaskUI, 9999);

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