src/SK_Game/GameStart.ts
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//创建用户角色
module game {
export class GameStart extends eui.Component {
public constructor() {
super();
this.addEventListener(eui.UIEvent.ADDED, this.initUI, this);
}
public _planeFronet: game.PlaneFront;
public _HomeCity: game.Homecity;
public _maskui: game.maskloading;
public _NowStage: any;
public _Xinshou: xinshou;
public initUI(): void {
var _Stage = this.parent;
this._NowStage = _Stage;
Sys_Gameset.GameStage = _Stage;
//自适应
Sys_Gameset.setEXMLAuto(_Stage);
//通用隐藏和显示
var maskui = new game.maskloading();
this._maskui = maskui;
_Stage.addChildAt(maskui, 1000);
//将遮罩添加加方法里
Sys_Gameset.TheMaskUI = this._maskui;
Sys_Gameset.TheMaskUI.visible = false;
//加载城市
var _HomeCity = new game.Homecity();
Sys_Gameset.HomeCitys = _HomeCity;
_Stage.addChildAt(_HomeCity, 2);
//Sys_Gameset.TheMaskUI.noShowImg(true)
//初始聊天信息
MyData.Mesglist = [];
//加载操作窗口
var _planeFronet = new game.PlaneFront();
_Stage.addChildAt(_planeFronet, 999);
_planeFronet.chaChongzhi();
Sys_Gameset.reloadUserShowPlane = _planeFronet.reloadUserPlaneInfo;
Sys_Gameset.planeTage = _planeFronet;
//新手引导
var xinShowJson = RES.getRes("xinshou_json");
Sys_Gameset.xinjs = xinShowJson;
Sys_GameConfig.cheakNewUserTo();
//重新设置下深度
Sys_Gameset.SetTheMaskUILayer = this._NowStage;
Sys_Gameset.SetTheMaskUILayer.setChildIndex(Sys_Gameset.TheMaskUI, 9999);
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