bin-debug/SK_Game/TopRank.js

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var __reflect = (this && this.__reflect) || function (p, c, t) {
    p.__class__ = c, t ? t.push(c) : t = [c], p.__types__ = p.__types__ ? t.concat(p.__types__) : t;
};
var __extends = this && this.__extends || function __extends(t, e) { 
 function r() { 
 this.constructor = t;
}
for (var i in e) e.hasOwnProperty(i) && (t[i] = e[i]);
r.prototype = e.prototype, t.prototype = new r();
};
var game;
(function (game) {
    var TopRank = (function (_super) {
        __extends(TopRank, _super);
        function TopRank() {
            var _this = _super.call(this) || this;
            _this.addEventListener(eui.UIEvent.COMPLETE, _this.initUI, _this);
            _this.skinName = "resource/egamexml/TopRank.exml";
            return _this;
        }
        TopRank.prototype.initUI = function () {
            //自适应
            Sys_Gameset.setEXMLAuto(this);
            this.closebtn.addEventListener(egret.TouchEvent.TOUCH_TAP, this.unloadUI, this);
            //生成格子
            this.ChangMenu(0);
            //菜单
            for (var i = 0; i < 3; i++) {
                this["menubtn" + i].name = i;
                this["menubtn" + i].addEventListener(egret.TouchEvent.TOUCH_TAP, this.CavMenu, this);
            }
            //标题特效
            var TxtTiles = Sys_Gameset.LoadMovieClipMovie("MoveShow1", this.titleTx, 30, 13, "Movie1", -1, "GuangTx2");
            TxtTiles.scaleX = 1.2;
            TxtTiles.scaleY = 1.2;
            TxtTiles.alpha = 0.3;
        };
        TopRank.prototype.CavMenu = function (evt) {
            var theTg = evt.target.parent.parent;
            for (var i = 0; i < 3; i++) {
                if (Number(evt.target.name) == i) {
                    theTg.ChangMenu(i);
                    theTg["menubtn" + i].source = RES.getRes("smbtns_png");
                }
                else {
                    theTg["menubtn" + i].source = RES.getRes("smbtns2_png");
                }
            }
        };
        TopRank.prototype.ChangMenu = function (_nums) {
            this.LoadFlist.removeChildren();
            //取出所有的用户符文
            var Qh_Creats = "TypeId=" + _nums + "&serverid=" + MyData.MyServerID;
            Sys_PostJson.sendPostRequest(Sys_GameConfig.ServerPost.TopRanKAPI, Qh_Creats, this.showTopList, this);
            this.CheakTxNumber = _nums;
        };
        TopRank.prototype.showTopList = function (data, _targt) {
            Sys_Gameset.TheMaskUI.visible = false;
            if (data) {
                for (var i = 0; i < data.length; i++) {
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