bin-debug/SK_Game/SelectPlaytbm.js

(完整代码) 1KB

var __reflect = (this && this.__reflect) || function (p, c, t) {
    p.__class__ = c, t ? t.push(c) : t = [c], p.__types__ = p.__types__ ? t.concat(p.__types__) : t;
};
var __extends = this && this.__extends || function __extends(t, e) { 
 function r() { 
 this.constructor = t;
}
for (var i in e) e.hasOwnProperty(i) && (t[i] = e[i]);
r.prototype = e.prototype, t.prototype = new r();
};
//创建用户角色
var game;
(function (game) {
    var SelectPlaytbm = (function (_super) {
        __extends(SelectPlaytbm, _super);
        function SelectPlaytbm() {
            var _this = _super.call(this) || this;
            _this.addEventListener(eui.UIEvent.COMPLETE, _this.initUI, _this);
            _this.skinName = "resource/egamexml/btns/anbtns.exml"; //全路径名
            return _this;
        }
        SelectPlaytbm.prototype.initUI = function () {
            var mytxt = Sys_GameConfig.MyArraytxt;
            //随机生成一个字符
            this.egtxt.text = mytxt[Math.floor(mytxt.length * Math.random())];
        };
        SelectPlaytbm.prototype.setTxt = function (stsr) {
            this.egtxt.text = stsr;
        };
        return SelectPlaytbm;
    }(eui.Component));
    game.SelectPlaytbm = SelectPlaytbm;
    __reflect(SelectPlaytbm.prototype, "game.SelectPlaytbm");
})(game || (game = {}));
//# sourceMappingURL=SelectPlaytbm.js.map

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