bin-debug/SK_Game/WarScreen.js

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var __reflect = (this && this.__reflect) || function (p, c, t) {
    p.__class__ = c, t ? t.push(c) : t = [c], p.__types__ = p.__types__ ? t.concat(p.__types__) : t;
};
var __extends = this && this.__extends || function __extends(t, e) { 
 function r() { 
 this.constructor = t;
}
for (var i in e) e.hasOwnProperty(i) && (t[i] = e[i]);
r.prototype = e.prototype, t.prototype = new r();
};
//创建用户角色
var game;
(function (game) {
    var warscreen = (function (_super) {
        __extends(warscreen, _super);
        function warscreen() {
            var _this = _super.call(this) || this;
            _this.addEventListener(eui.UIEvent.COMPLETE, _this.WarinitUI, _this);
            _this.skinName = "resource/egamexml/WarScreen.exml";
            return _this;
        }
        warscreen.prototype.WarinitUI = function () {
            //自适应
            Sys_Gameset.setEXMLAuto(this);
            Sys_Gameset.topBarMenu.visible = false;
            Sys_Gameset.bottomBar.visible = false;
            MyData.WarIsOver = false;
            MyData._warSCR = this;
            //场景上一些设置
            if (MyData.User_SX.XinshowYindao == 0) {
                this.backbtn.visible = false;
                this.guajibtn.visible = false;
            }
            else {
                var gjbnts = Sys_Gameset.LoadMovieClipMovie("Anniu", this.guajigrp, -13, -25, "KuangShow", -1, "OutMovies");
                gjbnts.scaleX = 1.3;
                gjbnts.scaleY = 1.3;
            }
            this.backbtn.addEventListener(egret.TouchEvent.TOUCH_TAP, this.WarScreenBack, this);
            this.guajigrp.addEventListener(egret.TouchEvent.TOUCH_TAP, this.GuaJiWar, this);
            var _roadInt = [];
            for (var i = 0; i < 9; i++) {
                var smmap = new game.smallMaps();
                smmap.x = i % 3 * 200;
                smmap.y = Math.floor(i / 3) * 200 + 15;
                smmap.name = String(i);
                this.loadSmap.addChild(smmap);
                _roadInt[i] = smmap;
                //设置第一个始终隐藏
                if (i == 0) {
                    smmap.suo.visible = false;
                    //获取人物数据
                    //人物动画
                    var MyShow = this.createArmature(Sys_GameConfig.sexMode[MyData.User_SX.myUserJob][MyData.User_SX.myUserSex], 73, 92, "stand", this.loadSmap);
                    MyShow.display.scaleX = -1;
                    this.UserMc = MyShow;
                }
                if (i == 1) {
                    smmap.webgai.visible = true;
                }
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