bin-debug/SK_Game/WarScreen.js
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var __reflect = (this && this.__reflect) || function (p, c, t) {
p.__class__ = c, t ? t.push(c) : t = [c], p.__types__ = p.__types__ ? t.concat(p.__types__) : t;
};
var __extends = this && this.__extends || function __extends(t, e) {
function r() {
this.constructor = t;
}
for (var i in e) e.hasOwnProperty(i) && (t[i] = e[i]);
r.prototype = e.prototype, t.prototype = new r();
};
//创建用户角色
var game;
(function (game) {
var warscreen = (function (_super) {
__extends(warscreen, _super);
function warscreen() {
var _this = _super.call(this) || this;
_this.addEventListener(eui.UIEvent.COMPLETE, _this.WarinitUI, _this);
_this.skinName = "resource/egamexml/WarScreen.exml";
return _this;
}
warscreen.prototype.WarinitUI = function () {
//自适应
Sys_Gameset.setEXMLAuto(this);
Sys_Gameset.topBarMenu.visible = false;
Sys_Gameset.bottomBar.visible = false;
MyData.WarIsOver = false;
MyData._warSCR = this;
//场景上一些设置
if (MyData.User_SX.XinshowYindao == 0) {
this.backbtn.visible = false;
this.guajibtn.visible = false;
}
else {
var gjbnts = Sys_Gameset.LoadMovieClipMovie("Anniu", this.guajigrp, -13, -25, "KuangShow", -1, "OutMovies");
gjbnts.scaleX = 1.3;
gjbnts.scaleY = 1.3;
}
this.backbtn.addEventListener(egret.TouchEvent.TOUCH_TAP, this.WarScreenBack, this);
this.guajigrp.addEventListener(egret.TouchEvent.TOUCH_TAP, this.GuaJiWar, this);
var _roadInt = [];
for (var i = 0; i < 9; i++) {
var smmap = new game.smallMaps();
smmap.x = i % 3 * 200;
smmap.y = Math.floor(i / 3) * 200 + 15;
smmap.name = String(i);
this.loadSmap.addChild(smmap);
_roadInt[i] = smmap;
//设置第一个始终隐藏
if (i == 0) {
smmap.suo.visible = false;
//获取人物数据
//人物动画
var MyShow = this.createArmature(Sys_GameConfig.sexMode[MyData.User_SX.myUserJob][MyData.User_SX.myUserSex], 73, 92, "stand", this.loadSmap);
MyShow.display.scaleX = -1;
this.UserMc = MyShow;
}
if (i == 1) {
smmap.webgai.visible = true;
}
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