src/SK_Game/homeCity.ts
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//创建用户角色
module game {
export class Homecity extends eui.Component {
public CreatBtn: eui.Button;
public username: eui.TextInput;
public constructor() {
super();
this.addEventListener(eui.UIEvent.COMPLETE, this.CityinitUI, this);
this.skinName = "resource/egamexml/Home_City.exml";
}
/**
* 初始化面板ui
*/
public system: particle.ParticleSystem;
public CityGroups: eui.Group;
public city1_mc: eui.Group;
public city2_mc: eui.Group;
public city3_mc: eui.Group;
public city6_mc: eui.Group;
public city4: eui.Image;
public liemogrp: eui.Group;
public yungrps: eui.Group;
private Stand: egret.tween.TweenGroup;
public TieJiangbtn: eui.Image;
public grpliem: eui.Group;
public CityinitUI(): void {
//自适应
Sys_Gameset.setEXMLAuto(this);
Sys_GameConfig.homecitys = this;
//播放动画
Sys_Gameset.playAnimation(this.Stand, true)
var theliemo = Sys_Gameset.LoadMovieClipMovie("showit", this.liemogrp, 70, -70, "kuangshowss", -1, "liemoguang");
theliemo.scaleX = 1
theliemo.scaleY = 1
//粒子效果
var texture = RES.getRes("LoginParticle_png");
var config = RES.getRes("LoginParticle_json");
this.system = new particle.GravityParticleSystem(texture, config);
this.addChild(this.system);
this.system.y = 200;
this.system.start()
var texture = RES.getRes("yunpare_png");
var config = RES.getRes("yunpare_json");
var yunsystem = new particle.GravityParticleSystem(texture, config);
this.yungrps.addChild(yunsystem);
yunsystem.y = -350;
yunsystem.start()
//场景的动画
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