AutoPatientInfoRecorder/src/AntdUI/Lib/SVG/Basic Shapes/SvgPolygon.cs
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// THIS FILE IS PART OF SVG PROJECT
// THE SVG PROJECT IS AN OPENSOURCE LIBRARY LICENSED UNDER THE MS-PL License.
// COPYRIGHT (C) svg-net. ALL RIGHTS RESERVED.
// GITHUB: https://github.com/svg-net/SVG
using System.Diagnostics;
using System.Drawing.Drawing2D;
namespace AntdUI.Svg
{
/// <summary>
/// SvgPolygon defines a closed shape consisting of a set of connected straight line segments.
/// </summary>
public class SvgPolygon : SvgMarkerElement
{
public override string ClassName { get => "polygon"; }
private GraphicsPath _path;
/// <summary>
/// The points that make up the SvgPolygon
/// </summary>
[SvgAttribute("points")]
public SvgPointCollection Points
{
get { return Attributes.GetAttribute<SvgPointCollection>("points"); }
set { Attributes["points"] = value; IsPathDirty = true; }
}
public override GraphicsPath Path(ISvgRenderer renderer)
{
if (_path == null || IsPathDirty)
{
_path = new GraphicsPath();
_path.StartFigure();
try
{
var points = Points;
for (int i = 2; (i + 1) < points.Count; i += 2)
{
var endPoint = SvgUnit.GetDevicePoint(points[i], points[i + 1], renderer, this);
// If it is to render, don't need to consider stroke width.
// i.e stroke width only to be considered when calculating boundary
if (renderer == null)
{
var radius = base.StrokeWidth * 2;
_path.AddEllipse(endPoint.X - radius, endPoint.Y - radius, 2 * radius, 2 * radius);
continue;
}
//first line
if (_path.PointCount == 0)
{
_path.AddLine(SvgUnit.GetDevicePoint(points[i - 2], points[i - 1], renderer, this), endPoint);
}
else
{
_path.AddLine(_path.GetLastPoint(), endPoint);
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