NetAutoGUI/IMouseController.cs
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namespace NetAutoGUI
{
public interface IMouseController
{
/// <summary>
/// Get resolution size of default screen.
/// </summary>
/// <returns></returns>
public Size Size();
/// <summary>
/// Get current location of the mouse cursor
/// </summary>
/// <returns></returns>
public Location Position();
/// <summary>
/// Check if XY coordinates are on the screen
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <returns></returns>
public bool OnScreen(int x, int y);
/// <summary>
/// Move the mouse cursor to the specific location
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public void MoveTo(int x, int y);
/// <summary>
/// gradually move to the location, durationInSeconds is used for the duration (in seconds) the movement should take.
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="durationInSeconds"></param>
/// <param name="tweeningType"></param>
public void MoveTo(int x, int y, double durationInSeconds, TweeningType tweeningType = TweeningType.Linear);
/// <summary>
/// move the mouse cursor over a few pixels relative to its current position
/// </summary>
/// <param name="offsetX"></param>
/// <param name="offsetY"></param>
public void Move(int offsetX, int offsetY);
/// <summary>
/// simulates a single, left-button mouse click at the mouse’s current position.
/// </summary>
/// <param name="x">move mouse to (x,y), then click the button</param>
/// <param name="y"></param>
public void Click(int? x = null, int? y = null, MouseButtonType button = MouseButtonType.Left, int clicks = 1, double interval = 0);
public void DoubleClick(int? x = null, int? y = null, MouseButtonType button = MouseButtonType.Left, double interval = 0);
public void MouseDown(int? x = null, int? y = null, MouseButtonType button = MouseButtonType.Left);
public void MouseUp(int? x = null, int? y = null, MouseButtonType button = MouseButtonType.Left);
/// <summary>
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