NetAutoGUI/GUI.cs
(完整代码) 1KBusing System;
using System.IO;
using System.Reflection;
namespace NetAutoGUI
{
public static class GUI
{
public static readonly IMouseController Mouse;
public static readonly IKeyboardController Keyboard;
public static readonly IMessageBoxController MessageBox;
public static readonly IScreenshotController Screenshot;
public static readonly IApplicationController Application;
static GUI()
{
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
{
Assembly asm;
try
{
asm = Assembly.Load(new AssemblyName("NetAutoGUI.Windows"));
}
catch (FileNotFoundException)
{
throw new InvalidOperationException("Assembly of NetAutoGUI.Windows is not found, please: Install-Package NetAutoGUI.Windows");
}
Type serviceLoaderType = asm.GetType("NetAutoGUI.Windows.WindowsServiceLoader");
IServiceLoader serviceLoader = (IServiceLoader)Activator.CreateInstance(serviceLoaderType);
Mouse = serviceLoader.LoadMouseController();
Keyboard = serviceLoader.LoadKeyboardController();
MessageBox = serviceLoader.LoadMessageBoxController();
Screenshot = serviceLoader.LoadScreenshotController();
Application = serviceLoader.LoadApplicationController();
}
else
{
throw new NotImplementedException("Only Windows is supported now, welcome to contribute code to support Linux and MacOS.");
}
}
}
}
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