Source/AdvTree/Drawing/CornerRadius.cs

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using System;
using System.Text;
using System.Runtime.InteropServices;
using System.ComponentModel;
using System.Globalization;
using System.ComponentModel.Design.Serialization;

namespace DevComponents.WinForms.Drawing
{
    [StructLayout(LayoutKind.Sequential), TypeConverter(typeof(CornerRadiusConverter))]
    public struct CornerRadius 
#if FRAMEWORK20
		: IEquatable<CornerRadius>
#endif
    {
        #region Private Variables
        private int _TopLeft;
        private int _topRight;
        private int _bottomLeft;
        private int _bottomRight;
        #endregion

        #region Constructor
        public CornerRadius(int uniformRadius)
        {
            this._TopLeft = this._topRight = this._bottomLeft = this._bottomRight = uniformRadius;
        }

        public CornerRadius(int topLeft, int topRight, int bottomRight, int bottomLeft)
        {
            this._TopLeft = topLeft;
            this._topRight = topRight;
            this._bottomRight = bottomRight;
            this._bottomLeft = bottomLeft;
        }
        #endregion

        #region Internal Implementation
        public override bool Equals(object obj)
        {
            if (obj is CornerRadius)
            {
                CornerRadius radius = (CornerRadius)obj;
                return (this == radius);
            }
            return false;
        }

        public bool Equals(CornerRadius cornerRadius)
        {
            return (this == cornerRadius);
        }

        public override int GetHashCode()
        {
            return (((this._TopLeft.GetHashCode() ^ this._topRight.GetHashCode()) ^ this._bottomLeft.GetHashCode()) ^ this._bottomRight.GetHashCode());
        }

        public override string ToString()
        {
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