Source/Editors/InputButtonSettings.cs

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#if FRAMEWORK20
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel;
using System.Drawing;
using DevComponents.DotNetBar;

namespace DevComponents.Editors
{
    /// <summary>
    /// Describes input button settings.
    /// </summary>
    [System.ComponentModel.ToolboxItem(false), System.ComponentModel.DesignTimeVisible(false), TypeConverter(typeof(System.ComponentModel.ExpandableObjectConverter))]
    public class InputButtonSettings : IComparable
    {
        #region Private Variables
        private IInputButtonControl _Parent = null;
        #endregion

        #region Constructor
        /// <summary>
        /// Initializes a new instance of the InputButtonSettings class.
        /// </summary>
        public InputButtonSettings()
        {
        }

        /// <summary>
        /// Initializes a new instance of the InputButtonSettings class.
        /// </summary>
        /// <param name="parent"></param>
        public InputButtonSettings(IInputButtonControl parent)
        {
            _Parent = parent;
        }
        #endregion

        #region Internal Implementation
        private bool _Visible = false;
        /// <summary>
        /// Gets or sets whether button is visible.
        /// </summary>
        [DefaultValue(false), Description("Indicates whether button is visible.")]
        public bool Visible
        {
            get { return _Visible; }
            set
            {
                if (_Visible != value)
                {
                    _Visible = value;
                    OnVisibleChanged();
                }
            }
        }

        private void OnVisibleChanged()
        {
            NotifyParent();
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