Source/CrumbBar/CrumbBarDesigner.cs

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using System;
using System.Text;
using System.Windows.Forms.Design;
using System.Collections;
using System.ComponentModel.Design;
using System.ComponentModel;
using DevComponents.DotNetBar.Rendering;
using System.Windows.Forms;

namespace DevComponents.DotNetBar.Design
{
    /// <summary>
    /// Represents VS.NET designer for the CrumbBar control.
    /// </summary>
    public class CrumbBarDesigner : ControlDesigner
    {
        #region Internal Implementation
        /// <summary>Initializes designer with given component.</summary>
        /// <param name="component">Component to initialize designer with.</param>
        public override void Initialize(IComponent component)
        {
            base.Initialize(component);
            if (!component.Site.DesignMode)
                return;

            // If our component is removed we need to clean-up
            IComponentChangeService cc = (IComponentChangeService)GetService(typeof(IComponentChangeService));
            if (cc != null)
            {
                cc.ComponentRemoving += new ComponentEventHandler(this.OnComponentRemoving);
            }

#if !TRIAL
            IDesignerHost dh = this.GetService(typeof(IDesignerHost)) as IDesignerHost;
            if (dh != null)
                dh.LoadComplete += new EventHandler(dh_LoadComplete);
#endif
        }

        protected override void Dispose(bool disposing)
        {
            // If our component is removed we need to clean-up
            IComponentChangeService cc = (IComponentChangeService)GetService(typeof(IComponentChangeService));
            if (cc != null)
                cc.ComponentRemoving -= new ComponentEventHandler(this.OnComponentRemoving);
            base.Dispose(disposing);
        }

#if FRAMEWORK20
        public override void InitializeNewComponent(IDictionary defaultValues)
        {
            base.InitializeNewComponent(defaultValues);
            SetDesignTimeDefaults();
        }
#else
		public override void OnSetComponentDefaults()
		{
			base.OnSetComponentDefaults();
			SetDesignTimeDefaults();
		}
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