Source/BubbleBarTabCollection.cs
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using System;
using System.Collections;
using DevComponents.UI.ContentManager;
namespace DevComponents.DotNetBar
{
/// <summary>
/// Represents collection for BubbleBarTab objects.
/// </summary>
public class BubbleBarTabCollection:CollectionBase
{
#region Private Variables
private BubbleBar m_Owner=null;
#endregion
#region Internal Implementation
public BubbleBarTabCollection(BubbleBar owner)
{
m_Owner=owner;
}
/// <summary>
/// Adds new object to the collection.
/// </summary>
/// <param name="tab">Object to add.</param>
/// <returns>Index of newly added object.</returns>
public int Add(BubbleBarTab tab)
{
return List.Add(tab);
}
/// <summary>
/// Returns reference to the object in collection based on it's index.
/// </summary>
public BubbleBarTab this[int index]
{
get {return (BubbleBarTab)(List[index]);}
set {List[index] = value;}
}
/// <summary>
/// Inserts new object into the collection.
/// </summary>
/// <param name="index">Position of the object.</param>
/// <param name="value">Object to insert.</param>
public void Insert(int index, BubbleBarTab value)
{
List.Insert(index, value);
}
/// <summary>
/// Returns index of the object inside of the collection.
/// </summary>
/// <param name="value">Reference to the object.</param>
/// <returns>Index of the object.</returns>
public int IndexOf(BubbleBarTab value)
{
return List.IndexOf(value);
}
/// <summary>
/// Returns whether collection contains specified object.
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