Source/CrumbBar/CrumbBarItemsEditor.cs

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#if FRAMEWORK20
using System;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using DevComponents.DotNetBar;
using DevComponents.DotNetBar.Design;
using System.ComponentModel.Design;
using System.Drawing.Imaging;
using DevComponents.DotNetBar.Rendering;
using DevComponents.AdvTree;
using System.Windows.Forms.Design;
using System.Reflection;

namespace DevComponents.DotNetBar.Design
{
    internal class CrumbBarItemsEditor : UserControl
    {
        #region Private Variables
        private DevComponents.AdvTree.AdvTree advTree1;
        private DevComponents.AdvTree.Node node1;
        private DevComponents.DotNetBar.ElementStyle elementStyle1;
        private DevComponents.DotNetBar.ButtonX buttonAddItem;
        private DevComponents.AdvTree.ColumnHeader columnHeader1;
        private DevComponents.AdvTree.ColumnHeader columnHeader2;
        private DevComponents.DotNetBar.ButtonX buttonRemoveItem;
        private System.Windows.Forms.PropertyGrid propertyGrid1;
        internal DevComponents.DotNetBar.ButtonX buttonX1;

        private CrumbBar _CrumbBar = null;
        private Label label1;
        private CrumbBarDesigner _Designer = null;
        #endregion

        #region Constructors
        public CrumbBarItemsEditor()
        {
            InitializeComponent();
#if (!TRIAL)
            this.advTree1.LicenseKey = "F962CEC7-CD8F-4911-A9E9-CAB39962FC1F";
#endif
        }

        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
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