Source/UIGraphics.cs
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using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
namespace DevComponents.DotNetBar
{
/// <summary>
/// Represents class that holds User Interface static methods.
/// </summary>
internal class UIGraphics
{
private UIGraphics()
{
}
/// <summary>
/// Gets the graphics path that represents triangle.
/// </summary>
/// <param name="p">Top left position of the triangle.</param>
/// <param name="size">Size of the triangle.</param>
/// <param name="direction">Pointing direction of the triangle.</param>
/// <returns>Returns graphics path for the triangle of given size and pointing in given direction.</returns>
public static GraphicsPath GetTrianglePath(Point p, int size, eTriangleDirection direction)
{
GraphicsPath path=new GraphicsPath();
switch(direction)
{
case eTriangleDirection.Left:
{
p.X--;
path.AddLine(p.X+size/2,p.Y,p.X+size/2,p.Y+size);
path.AddLine(p.X,p.Y+size/2,p.X+size/2,p.Y);
path.CloseAllFigures();
break;
}
case eTriangleDirection.Right:
{
path.AddLine(p.X,p.Y,p.X,p.Y+size);
path.AddLine(p.X+size/2,p.Y+size/2,p.X,p.Y);
path.CloseAllFigures();
break;
}
case eTriangleDirection.Top:
{
path.AddLine(p.X,p.Y+size/2,p.X+size,p.Y+size/2);
path.AddLine(p.X+size/2,p.Y,p.X,p.Y+size/2);
path.CloseAllFigures();
break;
}
case eTriangleDirection.Bottom:
{
path.AddLine(p.X,p.Y,p.X+size,p.Y);
path.AddLine(p.X+size/2,p.Y+size/2,p.X,p.Y);
path.CloseAllFigures();
break;
}
}
return path;
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