Source/BufferedBitmap.cs
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using System;
using System.Text;
using System.Drawing;
using System.Runtime.InteropServices;
namespace DevComponents.DotNetBar
{
public class BufferedBitmap : IDisposable
{
#region Private Variables
private Rectangle m_TargetRect = Rectangle.Empty;
private IntPtr m_MemDC = IntPtr.Zero;
private Graphics m_BitmapGraphics = null;
private IntPtr m_MemDib = IntPtr.Zero;
#endregion
#region Internal Implementation
public BufferedBitmap(Graphics source, Rectangle rect)
{
IntPtr hdc = source.GetHdc();
try
{
Initialize(hdc, rect);
}
finally
{
source.ReleaseHdc(hdc);
}
}
public Graphics Graphics
{
get
{
return m_BitmapGraphics;
}
}
public BufferedBitmap(IntPtr hdcSource, Rectangle rect)
{
Initialize(hdcSource, rect);
}
private void Initialize(IntPtr hdcSource, Rectangle r)
{
m_TargetRect = r;
m_MemDC = WinApi.CreateCompatibleDC(hdcSource);
WinApi.BITMAPINFO info = new WinApi.BITMAPINFO();
info.biWidth = r.Width;
info.biHeight = r.Height;
info.biPlanes = 1;
info.biBitCount = 32;
info.biSize = Marshal.SizeOf(info);
m_MemDib = WinApi.CreateDIBSection(hdcSource, info, 0, 0, IntPtr.Zero, 0);
WinApi.SelectObject(m_MemDC, m_MemDib);
m_BitmapGraphics = Graphics.FromHdc(m_MemDC);
}
public void Render(Graphics targetGraphics)
{
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