Source/BubbleButtonCollection.cs
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using System;
using System.Collections;
using System.Windows.Forms;
using DevComponents.UI.ContentManager;
namespace DevComponents.DotNetBar
{
/// <summary>
/// Represents typed collection of BubbleButton objects.
/// </summary>
public class BubbleButtonCollection:CollectionBase
{
#region Private Variables
private BubbleBarTab m_Parent=null;
private bool m_IgnoreEvents=false;
#endregion
#region Internal Implementation
/// <summary>
/// Copies contained items to the IBlock array.
/// </summary>
/// <param name="array">Array to copy to.</param>
internal void CopyTo(IBlock[] array)
{
List.CopyTo(array,0);
}
/// <summary>
/// Creates new instance of the collection.
/// </summary>
/// <param name="parent">Parent of the collection.</param>
internal BubbleButtonCollection(BubbleBarTab parent)
{
m_Parent=parent;
}
/// <summary>
/// Gets the parent of the collection.
/// </summary>
internal BubbleBarTab Parent
{
get {return m_Parent;}
}
/// <summary>
/// Adds new item to the collection but it does not raise internal events.
/// </summary>
/// <param name="item">New item to add.</param>
/// <returns>Index of newly added item.</returns>
internal int _Add(BubbleButton item)
{
m_IgnoreEvents=true;
int i=0;
try
{
i=List.Add(item);
}
finally
{
m_IgnoreEvents=false;
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