Source/Wizard/WizardPageCollection.cs
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using System;
using System.Collections;
using System.ComponentModel;
namespace DevComponents.DotNetBar
{
/// <summary>
/// Represents the collection of WizardPage objects which determines the flow of the wizard.
/// </summary>
public class WizardPageCollection : CollectionBase
{
#region Private Variables
private Wizard m_Parent=null;
internal bool IgnoreEvents = false;
#endregion
#region Internal Implementation
public WizardPageCollection()
{
}
/// <summary>
/// Gets the parent this collection is associated with.
/// </summary>
[Browsable(false),DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public Wizard Parent
{
get {return m_Parent;}
}
internal Wizard ParentWizard
{
get { return m_Parent; }
set { m_Parent = value; }
}
/// <summary>
/// Adds new object to the collection.
/// </summary>
/// <param name="WizardPage">Object to add.</param>
/// <returns>Index of newly added object.</returns>
public int Add(WizardPage WizardPage)
{
return List.Add(WizardPage);
}
/// <summary>
/// Adds an array of objects to the collection.
/// </summary>
/// <param name="WizardPages">Array of WizardPage objects.</param>
public void AddRange(WizardPage[] WizardPages)
{
foreach(WizardPage WizardPage in WizardPages)
List.Add(WizardPage);
}
/// <summary>
/// Returns reference to the object in collection based on it's index.
/// </summary>
public WizardPage this[int index]
{
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