Source/ElementStyle.cs
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using System;
using System.Drawing;
using System.ComponentModel;
#if AdvTree
using DevComponents.Tree.Design;
namespace DevComponents.Tree
#elif DOTNETBAR
using DevComponents.DotNetBar.Design;
namespace DevComponents.DotNetBar
#endif
{
/// <summary>
/// Represents visual style of an User Interface Element.
/// </summary>
[System.ComponentModel.ToolboxItem(false),System.ComponentModel.DesignTimeVisible(false),TypeConverter(typeof(System.ComponentModel.ExpandableObjectConverter))]
public class ElementStyle:System.ComponentModel.IComponent
{
#region Events
/// <summary>
/// Occurs when appearance property of the style has changed.
/// </summary>
public event EventHandler StyleChanged;
/// <summary>
/// Occurs when component is Disposed.
/// </summary>
[System.ComponentModel.Description("Occurs when component is Disposed.")]
public event EventHandler Disposed;
#endregion
#region Private Variables
const int DEFAULT_CORNER_DIAMETER=8;
private Color m_BackColor=Color.Empty;
private eColorSchemePart m_BackColorSchemePart=eColorSchemePart.None;
private Color m_BackColor2=Color.Empty;
private eColorSchemePart m_BackColor2SchemePart=eColorSchemePart.None;
private int m_BackColorGradientAngle=0;
private Image m_BackgroundImage=null;
private eStyleBackgroundImage m_BackgroundImagePosition=eStyleBackgroundImage.Stretch;
private byte m_BackgroundImageAlpha=255;
private eGradientType m_BackColorGradientType = eGradientType.Linear;
// Font
private Font m_Font=null;
// Text Formating
private bool m_WordWrap=false;
private eStyleTextAlignment m_TextAlignment=eStyleTextAlignment.Near;
private eStyleTextAlignment m_TextLineAlignment=eStyleTextAlignment.Center;
private eStyleTextTrimming m_TextTrimming=eStyleTextTrimming.EllipsisCharacter;
//private string m_TextFormat="";
private Color m_TextColor=Color.Empty;
private eColorSchemePart m_TextColorSchemePart=eColorSchemePart.None;
private Color m_TextShadowColor=Color.Empty;
private eColorSchemePart m_TextShadowColorSchemePart=eColorSchemePart.None;
private Point m_TextShadowOffset=Point.Empty;
// Style margins
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